Piyaphon Inthavong (0337589)
Video and Sound Production
Project 1
Video and Sound Production
Project 1
INSTRUCTIONS
MATCHING SOUND SOURCE 1
September 3rd, 2019
This activity is considered an introductory exercise for Adobe Audition as we learn ways to import files, and understanding how equalizer works by experimenting on the Parametric EQ effect on the software.
We were firstly given samples of 7 sound files all with the same music but in different equalizer settings (frequency, gain). The objective of this exercise was for us to match the sound of the 6 different tracks to one of its original sound via the Parametric EQ effect. The edit for different equalizer tracks are as below (starting from track 1 until 6).
This activity is considered an introductory exercise for Adobe Audition as we learn ways to import files, and understanding how equalizer works by experimenting on the Parametric EQ effect on the software.
We were firstly given samples of 7 sound files all with the same music but in different equalizer settings (frequency, gain). The objective of this exercise was for us to match the sound of the 6 different tracks to one of its original sound via the Parametric EQ effect. The edit for different equalizer tracks are as below (starting from track 1 until 6).
MATCHING SOUND SOURCE 2
September 23, 2019
Today we continued with an exercise similar to the previous one, matching sound source. This time we are to imitate sound source to effects of people talking on a telephone, in a closet, and lastly a stadium.

Figure 5.1. EQ parameter setting for the telephone audio effect.
First, we started off with the telephone sound edit. To get the sound right for an old quality telephone audio, I increased its treble so that the speaking sound of the lady in the given audio could be more clear. Second was to experiment with the bass audio. By lowering the bass, the audio now sounds less realistic in person but more realistic as an imitation to the poor quality of the old telephone. To further reduce the audio quality to match the telephone sound, I reduced the mid range in the equalizer parameter very low so that there could be a huge difference between the mid range and treble. As an addition to the sound effect, I added the hard limiter and increased its maximum amplitude by a little to further achieve the effects I wanted.

Figure 5.2. EQ parameter setting for closet audio.
As for the closet sound imitation, the main point was to reduce its treble by tons so that the sound clarity of of a person's voice is reduced. This effect is understood just as we can hear the voice of another person talking behind doors (give it your neighbors, for example) but with a little clarity that we may not understand all their words clearly. I applied double EQ parameter to further reduce the sound clarity.

Figure 5.3. Applying double parameter effect to create the closet sound.
Lastly, the stadium sound effect is very different from the two above. Due to its often loud noises, the sound clarity again is not as clear and because a stadium is open for noises to travel around freely, there must be echoes produced as a sound reflection from objects at a distance. To imitate the stadium sound effect, I reduced the treble to the lowest point in the graph and pump up the sound frequency located between the mid range and the base to a high point. The echoes are artificially produced with the "Echo"and "Delay" effect within the Rack Effects.

Figure 5.4. EQ parameter setting for the stadium audio effect.
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September 23, 2019
Today we continued with an exercise similar to the previous one, matching sound source. This time we are to imitate sound source to effects of people talking on a telephone, in a closet, and lastly a stadium.
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Figure 5.1. EQ parameter setting for the telephone audio effect. |
First, we started off with the telephone sound edit. To get the sound right for an old quality telephone audio, I increased its treble so that the speaking sound of the lady in the given audio could be more clear. Second was to experiment with the bass audio. By lowering the bass, the audio now sounds less realistic in person but more realistic as an imitation to the poor quality of the old telephone. To further reduce the audio quality to match the telephone sound, I reduced the mid range in the equalizer parameter very low so that there could be a huge difference between the mid range and treble. As an addition to the sound effect, I added the hard limiter and increased its maximum amplitude by a little to further achieve the effects I wanted.
![]() |
Figure 5.2. EQ parameter setting for closet audio. |
As for the closet sound imitation, the main point was to reduce its treble by tons so that the sound clarity of of a person's voice is reduced. This effect is understood just as we can hear the voice of another person talking behind doors (give it your neighbors, for example) but with a little clarity that we may not understand all their words clearly. I applied double EQ parameter to further reduce the sound clarity.
![]() |
Figure 5.3. Applying double parameter effect to create the closet sound. |
Lastly, the stadium sound effect is very different from the two above. Due to its often loud noises, the sound clarity again is not as clear and because a stadium is open for noises to travel around freely, there must be echoes produced as a sound reflection from objects at a distance. To imitate the stadium sound effect, I reduced the treble to the lowest point in the graph and pump up the sound frequency located between the mid range and the base to a high point. The echoes are artificially produced with the "Echo"and "Delay" effect within the Rack Effects.
![]() |
Figure 5.4. EQ parameter setting for the stadium audio effect. |
All of the final edited audio for the matching sound exercises are below:
Final telephone effect audio (please refer to figure 5.1 for the EQ parameter).
Final closet effect audio (please refer to figure 5.2 and 5.3 for the EQ parameter).
Final stadium effect audio (please refer to figure 5.4 for the EQ parameter).
All of the final edited audio for the matching sound exercises are below:
Final telephone effect audio (please refer to figure 5.1 for the EQ parameter).
Final closet effect audio (please refer to figure 5.2 and 5.3 for the EQ parameter).
Final stadium effect audio (please refer to figure 5.4 for the EQ parameter).
EXPLOSION SOUND EFFECT
September 30, 2019
Sound Lectures
As one of the last sound exercises, Mr. Razif lectured and gave us lessons on few more sound editing techniques on Adobe Audition to be prepared for our first project. Here are some lectures noted today before heading to editing an explosion sound effect.
Layering is taking 2 or more sounds to combine them together.
Time-stretching is a technique in which allows audio widths to be stretched.
Pitch-shifting is the ability to change the pitch of a sound without changing its actual length. Lower pitch make the audio sound bigger, more bass, lower pitch. High pitch makes thin sound,
Duplicating original file is important as it keeps a backup version of the file for us to rely on once any uncorrectable error occurs within the application.
Waveform tab> select all> double click the soundwave> copy new

Figure 6.1. Clipping- the bar turns red when the volume exceeds a certain point.

Figure 7.2. Settings for stretch and pitch for the explosion sound effect.

Figure 7.3. Settings for parametric meter of the explosion sound effect.
Sound Lectures
As one of the last sound exercises, Mr. Razif lectured and gave us lessons on few more sound editing techniques on Adobe Audition to be prepared for our first project. Here are some lectures noted today before heading to editing an explosion sound effect.
Layering is taking 2 or more sounds to combine them together.
Time-stretching is a technique in which allows audio widths to be stretched.
Pitch-shifting is the ability to change the pitch of a sound without changing its actual length. Lower pitch make the audio sound bigger, more bass, lower pitch. High pitch makes thin sound,
Duplicating original file is important as it keeps a backup version of the file for us to rely on once any uncorrectable error occurs within the application.
Waveform tab> select all> double click the soundwave> copy new
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Figure 6.1. Clipping- the bar turns red when the volume exceeds a certain point. |
![]() |
Figure 7.2. Settings for stretch and pitch for the explosion sound effect. |
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Figure 7.3. Settings for parametric meter of the explosion sound effect. |
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Figure 7.4. The phaser effect was used to create unearthly sounds. |
After applying multiple effects and going through edits and feedback from Mr. Razif, this is the final edit for the explosion sound effect.
PROJECT 1
October 3rd, 2019
For the first project, Mr. Razif assigned the class to make an edit for a series of punches using a given single file of the original punch audio to begin with. We were to combine different audio techniques we learned from the previous exercises into use.
Adobe Audition
In the beginning of this project, I began by importing the punch audio into a multitrack of 4 different layers of tracks. The aim was to produce 3 punches in series with the 4th as the final blow. I then added the parametric equalizer for the 4 tracks and experiment them differently to produce variety of noises. The first 3 was mainly focused towards increasing their bass and the treble, while the high mid range and decreased treble was for the final blow.

Figure 1.1. Screenshot of the audio multitrack edit for the punches.
This is the final audio edit for the 4 punches:
October 3rd, 2019
For the first project, Mr. Razif assigned the class to make an edit for a series of punches using a given single file of the original punch audio to begin with. We were to combine different audio techniques we learned from the previous exercises into use.
Adobe Audition
In the beginning of this project, I began by importing the punch audio into a multitrack of 4 different layers of tracks. The aim was to produce 3 punches in series with the 4th as the final blow. I then added the parametric equalizer for the 4 tracks and experiment them differently to produce variety of noises. The first 3 was mainly focused towards increasing their bass and the treble, while the high mid range and decreased treble was for the final blow.
![]() |
Figure 1.1. Screenshot of the audio multitrack edit for the punches. |
This is the final audio edit for the 4 punches:
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